BELLWETHER / TWELVE STRIKES

Pull ahead of the sound.

Each bell takes a different time to swing. Schedule overlapping pulls so the bells strike in the score’s order. Nine accurate strikes complete the peal.

0.0s0 / 12 accurate0 bells in flight

Ready. Read each rope’s travel time. The first strike is at 8 seconds.

How to conduct

Pull a rope when its Pull in countdown approaches zero. The bell then commits to its displayed predicted strike; you cannot recall it. Its return swing locks the rope briefly. Several bells may be in flight together. Keys 1–4 or the rope buttons work.

The score shows the required bell and absolute strike time. A strike must be next in the score and inside the timing window. Wrong-order strikes do not count; missed notes turn red. All feedback is visual, so sound is not required. Change composition for a different order and tempo.

Actual Excalibur actors and rendering lifecycle · BSD-2-Clause · Original GPT bronze bell artwork.